Computer Animation & Modeling Software Market to Partake Significant Development During 2025
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In
3D computer graphics, 3D modeling is the process of developing a
mathematical representation of any surface of an object (either
inanimate or living) in three dimensions via specialized software.
The product is called a 3D model. Someone who works with 3D models
may be referred to as a 3D artist. It can be displayed as a
two-dimensional image through a process called 3D rendering or used
in a computer simulation of physical phenomena. The model can also be
physically created using 3D printing devices.
In 2018, the global Computer Animation & Modeling Software market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.
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This
report focuses on the global Computer Animation & Modeling
Software status, future forecast, growth opportunity, key market and
key players. The study objectives are to present the Computer
Animation & Modeling Software development in United States,
Europe and China.
The key players covered in this study
Autodesk
Apple Inc
Google
SAAB
Intermap Technologies
Cybercity 3D
ESRI
Topcon Corporation
Trimble
Airbus Defence and Space
Foundry
Pixologic
NewTek, Inc
Blender Foundation
3D-Coat
MAXON Computer GmbH
Softree
Bentley Systems, Incorporated
The key players covered in this study
Autodesk
Apple Inc
SAAB
Intermap Technologies
Cybercity 3D
ESRI
Topcon Corporation
Trimble
Airbus Defence and Space
Foundry
Pixologic
NewTek, Inc
Blender Foundation
3D-Coat
MAXON Computer GmbH
Softree
Bentley Systems, Incorporated
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Market segment by Type, the product can be split into
3D Mapping
3D Modelling
Market segment by Application, split into
Construction Purposes
Automobile Industry
Transportation Industry
Video Entertainment
Others
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
Market segment by Type, the product can be split into
3D Mapping
3D Modelling
Market segment by Application, split into
Construction Purposes
Automobile Industry
Transportation Industry
Video Entertainment
Others
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
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